Homie.Ai

Real-Time Visual AI Coach for Learning Complex Tools

ROLE

Product Designer · UX Researcher · Human-AI Interaction Designer

TIMELINE

Spring 2026 · 8-week design sprint

TEAM

5-person team

SCOPE

AI product strategy · research · prototyping · validation

DELIVERABLES

Research synthesis · high-fidelity prototype · design system · product demo

TOOLS

Figma · FigJam · Claude · Eleven Labs · Figma Make

ROLE

Product Designer · UX Researcher · Human-AI Interaction Designer

TIMELINE

Spring 2026 · 8-week design sprint

TEAM

5-person team

SCOPE

AI product strategy · research · prototyping · validation

DELIVERABLES

Research synthesis · high-fidelity prototype · design system · product demo

TOOLS

Figma · FigJam · Claude · Eleven Labs · Figma Make

At a Glance

Homie.AI

A screen-aware AI coach for tools like Figma, Unity, Blender, Adobe, and VS Code.

It provides step-by-step guidance, shows where to click, tracks progress, and helps users complete tasks with fewer hints.

Problem

Tutorials are too far from the moment of confusion. Users lose context while translating tutorial steps into real software actions, leading to hesitation, failed attempts, and drop-offs.

Quantified reality

~5 min tutorials became 18–31 min workflows.

50% of novices failed. Failed attempts exceeded 45+ min.

Solution

Homie reframes AI help from a chatbot into a workflow-native learning layer.

• Screen-aware guidance inside the active workspace
• Visual “Show Me” targeting instead of only text instructions
• Scaffolding that reduces guidance over time
• Practice mode to build confidence after completion

Homie.Ai

Real-Time Visual AI Coach for Learning Complex Tools

At a Glance

Homie.AI

A screen-aware AI coach for tools like Figma, Unity, Blender, Adobe, and VS Code.

It provides step-by-step guidance, shows where to click, tracks progress, and helps users complete tasks with fewer hints.

Problem

Tutorials are too far from the moment of confusion. Users lose context while translating tutorial steps into real software actions, leading to hesitation, failed attempts, and drop-offs.

Quantified reality

~5 min tutorials became 18–31 min workflows.

50% of novices failed. Failed attempts exceeded 45+ min.

Solution

Homie reframes AI help from a chatbot into a workflow-native learning layer.

• Screen-aware guidance inside the active workspace
• Visual “Show Me” targeting instead of only text instructions
• Scaffolding that reduces guidance over time
• Practice mode to build confidence after completion

At a Glance

Homie.AI

A screen-aware AI coach for tools like Figma, Unity, Blender, Adobe, and VS Code.

It provides step-by-step guidance, shows where to click, tracks progress, and helps users complete tasks with fewer hints.

Problem

Tutorials are too far from the moment of confusion. Users lose context while translating tutorial steps into real software actions, leading to hesitation, failed attempts, and drop-offs.

Quantified reality

~5 min tutorials became 18–31 min workflows.

50% of novices failed. Failed attempts exceeded 45+ min.

Solution

Homie reframes AI help from a chatbot into a workflow-native learning layer.

• Screen-aware guidance inside the active workspace
• Visual “Show Me” targeting instead of only text instructions
• Scaffolding that reduces guidance over time
• Practice mode to build confidence after completion

01 · The Problem

01 · The Problem

Learning complex tools still feels like leaving the work to learn the work.

The help exists. The problem is that it lives outside the moment of confusion.


Learning complex tools still feels like leaving the work to learn the work.

The help exists. The problem is that it lives outside the moment of confusion.


Across our observed sessions, every learner left the tool at least once to search for help. Prior tutorial research shows why: in an HCIK study of 16 users6 failed to complete the task, and even successful 5-minute tutorials stretched to 18–31 minutes.

Across our observed sessions, every learner left the tool at least once to search for help. Prior tutorial research shows why: in an HCIK study of 16 users6 failed to complete the task, and even successful 5-minute tutorials stretched to 18–31 minutes.

100%

Every participant left the tool at least once during observed sessions. Help was always external -YouTube, docs, forums, or AI chats - never inside the workflow.

4–8 min

Context switches took 4–8 minutes each

What looked like a quick search became a full workflow reset: search, watch, replay, then re-orient in the tool.

Context switching breaks flow

Users repeatedly paused the task to search outside the interface, breaking momentum and working memory.

Interfaces overwhelm learners

In the HCIK study, 6 of 12 novices failed to complete the tutorial task, showing how dense interfaces amplify confusion for less experienced users.

Tutorials mismatch real screens

Different OS, software versions, language settings, and custom setups were recurring breakdown points in tutorial-following. 

Completion does not equal confidence

Even when users succeeded, 5-minute tutorials took 18–31 minutes, showing that finishing a task does not mean understanding it.

100%

Every participant left the tool at least once during observed sessions. Help was always external -YouTube, docs, forums, or AI chats - never inside the workflow.

4–8 min

Context switches took 4–8 minutes each

What looked like a quick search became a full workflow reset: search, watch, replay, then re-orient in the tool.

Context switching breaks flow

Users repeatedly paused the task to search outside the interface, breaking momentum and working memory.

Interfaces overwhelm learners

In the HCIK study, 6 of 12 novices failed to complete the tutorial task, showing how dense interfaces amplify confusion for less experienced users.

Tutorials mismatch real screens

Different OS, software versions, language settings, and custom setups were recurring breakdown points in tutorial-following. 

Completion does not equal confidence

Even when users succeeded, 5-minute tutorials took 18–31 minutes, showing that finishing a task does not mean understanding it.

4 breakdown sources identified: tutorial · user · software · interaction.

WHAT

What breaks down when learners use external help while working inside complex tools?

WHY

Why do tutorials and documentation fail during real tasks?

HOW

How might an AI coach guide users in the exact moment where confusion appears?

02 · The Research

Who we designed for

🎨

MAYA

The Overwhelmed Learner

Early-career designer using Figma or After Effects for assignments. Needs calm, step-by-step support that builds confidence.

ALEX

The Efficiency Driver


Self-taught developer who values speed and hates unnecessary friction. Needs precise, minimal guidance.

SOFIA

The Creative Transitioner

Creative user moving from beginner tools to professional software. Needs lightweight guidance that preserves creative flow.

Research Method

RESEARCH-BACKED PROBLEM BENCHMARK

HCIK tutorial study:

16 users tested
12 novice users
4 intermediate users
6 users failed
50% novice failure rate
18–31 min to complete tutorials under 6 min
45+ min failed task attempts

HCIK tutorial study:

16 users tested
12 novice users
4 intermediate users
6 users failed
50% novice failure rate
18–31 min to complete tutorials under 6 min
45+ min failed task attempts

5 Methods

Literature review · questionnaires · interviews · observational analysis · affinity mapping

8 interviews

Across learners using Figma, Unity, After Effects, and other complex tools

4 learner breakdown themes
Interface overwhelm · context switching · fragmented help · low confidence

Affinity Mapping Output

Raw notes → clustered patterns → product priorities

4 themes became 6 product decisions:


Interface overwhelm
→ Show the next action, not the whole system.

Context switching
→ Keep guidance inside the workspace.

Fragmented help
→ Combine conversation, visual cues, and progress in one layer.

Low confidence
→ Add scaffolded practice, not just task completion.

KEY FINDING

The target user was not helpless.
They were motivated, capable, and blocked by fragmented support.

WHAT THIS CHANGED

The product shifted from:

“answer the user’s question”

to:

“guide the user inside the task.”

03 · The Ideation

KEY FINDING

The target user was not helpless.
They were motivated, capable, and blocked by fragmented support.

WHAT THIS CHANGED

The product shifted from:

“answer the user’s question”

to:

“guide the user inside the task.”

03 · The Process

Research first. Prototype second. Validate continuously.

The process focused on one question:

How do we bring guidance into the exact moment of confusion?

Research first. Prototype second. Validate continuously.

The process focused on one question:

How do we bring guidance into the exact moment of confusion?

PHASE 1 - from Insight to direction


1 · Crazy 8 Exploration
Explored overlay, sidebar, cursor-following, voice, and visual cue models.

WHY
The assistant had to be visible without becoming another distraction.

OUTPUT
Floating orb selected as the persistent entry point.

PROTOTYPE IMPACT

PROTOTYPE IMPACT

5 assistant models explored
1 direction selected: floating orb + guided overlay

2 · Storyboards
Mapped learner journeys from confusion to guided completion to independent confidence.

WHY
We needed to design for emotion, not just task completion.

OUTPUT
Practice mode and progress tracking became core learning moments.


2 · Storyboards
Mapped learner journeys from confusion to guided completion to independent confidence.

WHY
We needed to design for emotion, not just task completion.

OUTPUT
Practice mode and progress tracking became core learning moments.

03 · The Solution

PHASE 2- Prototyping


Two risky flows were tested first:

Chat-based guidance

Can users ask for help without leaving the workflow?

AI presence transparency

Can screen-aware AI feel visible, controllable, and trustworthy?

2 risky flows tested
chat guidance · AI presence

10 states explored
6 paper flow states · 4 AI presence states

12 task checks
6 guidance tasks · 6 trust/control tasks

Paper prototype for chat, steps, progress, hide/reopen overlay.

Low-fi AI presence states: Not Watching → Watching → Manage → Paused

WHAT WORKED
Chat felt natural
Steps reduced confusion
WATCHING badge was clear
Pause vs Stop made sense

WHAT CHANGED

Chat overlay → guided task panel
Progress bar → progress memory
Status badge → transparency system
Generic help → visible control + scope clarity

PHASE 2- Prototyping


Two risky flows were tested first:

Chat-based guidance

Can users ask for help without leaving the workflow?

AI presence transparency

Can screen-aware AI feel visible, controllable, and trustworthy?

2 risky flows tested
chat guidance · AI presence

10 states explored
6 paper flow states · 4 AI presence states

12 task checks
6 guidance tasks · 6 trust/control tasks

Paper prototype for chat, steps, progress, hide/reopen overlay.

Low-fi AI presence states: Not Watching → Watching → Manage → Paused

WHAT WORKED
Chat felt natural
Steps reduced confusion
WATCHING badge was clear
Pause vs Stop made sense

WHAT CHANGED

Chat overlay → guided task panel
Progress bar → progress memory
Status badge → transparency system
Generic help → visible control + scope clarity

PRODUCT DECISION
Homie could not be just a chatbot.
It had to become a guided learning layer with progress, visibility, and trust controls.

PROCESS OUTPUT
2 flows → 10 states → 12 checks → 4 refinements → 1 product direction

PRODUCT DECISION
Homie could not be just a chatbot.
It had to become a guided learning layer with progress, visibility, and trust controls.

PROCESS OUTPUT
2 flows → 10 states → 12 checks → 4 refinements → 1 product direction

04· The Solution

The final product experience

Homie became a workflow-native AI learning layer: always available, visually guided, and transparent when screen-aware.

The final product experience

Homie became a workflow-native AI learning layer: always available, visually guided, and transparent when screen-aware.

User Flow


Open Orb → Choose Help Mode → Activate Watching → Guided Steps → Show Me → Progress → Apply

01 · FLOATING ORB + QUICK ACTIONS


The Homie orb sits inside the workspace as a lightweight entry point. On tap, it opens quick actions for chat, voice, screen share, and task support.


WHY IT MATTERS
Users can choose how they want help without leaving the tool.

02 · CHAT GUIDANCE + SHOW ME


The user types what they want to do, and Homie turns the request into one clear sub-task at a time. If the user is unsure, Show Me points to the exact place to click inside the tool.


01 · FLOATING ORB + QUICK ACTIONS


The Homie orb sits inside the workspace as a lightweight entry point. On tap, it opens quick actions for chat, voice, screen share, and task support.


WHY IT MATTERS
Users can choose how they want help without leaving the tool.

02 · CHAT GUIDANCE + SHOW ME


The user types what they want to do, and Homie turns the request into one clear sub-task at a time. If the user is unsure, Show Me points to the exact place to click inside the tool.


03 · ANOTHER WAY + REAL-TIME PROGRESS


If the user gets stuck, Another Way offers a different method for completing the same task. As the user completes each sub-task, the progress bar updates in real time.


03 · ANOTHER WAY + REAL-TIME PROGRESS


If the user gets stuck, Another Way offers a different method for completing the same task. As the user completes each sub-task, the progress bar updates in real time.


04 · SCREEN SHARE + AI PRESENCE


Homie can watch the screen only when the user allows it. Watching, Paused, Resume, and Stop states make the AI’s visibility clear.


USER OUTCOMES

3/3 paper testers completed the guided flow
Chat, steps, progress, and reopen flow were understood.


3/3 preferred in-workflow guidance
Steps felt more actionable than tutorials.


2/2 AI presence testers understood Pause vs Stop
Control made screen-aware AI feel safer.


1/1 walkthrough confirmed the core gap
Users needed to know where to click, not just what to do.

PRODUCT OUTCOMES

100% testing rounds changed the product
Paper, low-fi, and high-fi each shaped refinements.


Show Me became core
Visual targeting moved from optional to required.


AI presence became a trust system
Watching, Paused, Resume, and Stop shaped the final flow.


Final direction validated
Homie became a workflow-native AI learning layer.

USER OUTCOMES

3/3 paper testers completed the guided flow
Chat, steps, progress, and reopen flow were understood.


3/3 preferred in-workflow guidance
Steps felt more actionable than tutorials.


2/2 AI presence testers understood Pause vs Stop
Control made screen-aware AI feel safer.


1/1 walkthrough confirmed the core gap
Users needed to know where to click, not just what to do.

PRODUCT OUTCOMES

100% testing rounds changed the product
Paper, low-fi, and high-fi each shaped refinements.


Show Me became core
Visual targeting moved from optional to required.


AI presence became a trust system
Watching, Paused, Resume, and Stop shaped the final flow.


Final direction validated
Homie became a workflow-native AI learning layer.

05 · The Demo & Venture Direction

05 · The Demo & Venture Direction

Try out Homie here

Prototype

Homie is moving beyond prototype.

A 5-person founding team has started R&D, with development underway across screen understanding, visual guidance, conversational support, and practice-based learning.

Status: R&D started · team formed · development underway
Looking for: developers · design partners · early investors

See more of my work

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